Resume is current as of

Ambitious, skillful game artist with proven history of handling a wide range of complex tasks while consistently delivering quality artwork that exceeds standards. Acknowledged as a responsible team leader who demonstrates proficiency early on when working with new skillsets. Versatile problem-solver who seeks new challenges and is highly familiar with the asset creation pipeline.

Turbine, Inc. - Needham, MA

Senior Artist, Concept - July 2015 to Present

Concept Artist - January 2015 to June 2015

Develop style guidelines, key art and mood paintings that establish the visual look and feel of the game • Design original environment, character, and prop concepts from roughs to final art • Work closely with technical members of the team to develop high quality assets within existing platform constraints • Actively participate in technical and aesthetic problem-solving discussions • Contribute paintovers on 3D assets to ensure style consistency • Mentor and train junior 2D artists on the team

UI/Concept/Texture Artist - February 2013 to December 2014

Produced character and prop concepts that worked within well-established IPs • Concepted and produced cosmetic character texture sets • Developed wireframes and final assets for new and updated UI systems in live game environments • Established visual system for the look of 600 icons as part of a skill tree revamp • Created various 2D UI assets such as maps, buttons, and icons and panels for two MMOs • Completely cleared two UI bug queues that dated back 5+ years, for two separate MMOs

Freelance - Worked Remotely

Game Artist - September 2012 to February 2013

Modelled and textured stylized and realistic characters and environments for a number of projects.

38 Studios - Providence, RI

Lead Environment Texture Artist - June 2011 to May 2012 (studio closure)
Brought on as Assistant Texture Artist, January 2011

Trained and managed a team of eight texture artists • Created quality hand-painted textures for high profile assets within the game • Assisted Environment Artists in determining zone-wide color palettes, and handled texture balancing for the entire game environment • Was responsible for managing backlog, determining priorities, and delegating tasks for environment textures • Ensured textures were stylistically consistent and were brought up to a high visual standard across the board.

Electronic Arts Tiburon - Orlando, FL

Participant in Invite-Only 10 week Course - September through November, 2009

Collaborated with an Art Director and Senior Concept Artist • Created concept art for environments, industrial design, character and logo designs • Worked both within a team setting, and individually • Continually met tight deadlines and produced large quantities of thumbnails, sketches, and final renders


  • Adobe Photoshop
  • Autodesk Maya
  • Unreal Engine
  • Unity Engine - some experience
  • ZBrush - some experience
  • Perforce


  • Concept art, illustration, graphic design
  • Low-poly modeling, UV unwrapping/layout, texturing
  • Team leadership and time management
  • Incredibly fast learner
  • Ability to work in a multitude of styles

  • Won the Concept Art category, 2009 ENTELECHY competition at SCAD.
  • Won 1st Place in the Drawing category, 2008 Foundations Awards at SCAD.
  • Recieved the Combined "Academic and Artistic Honors" Scholarship from SCAD, 2007.
  • Published artwork in Southern Connecticut State University's art and literary magazine, Folio, 2006.

Received Bachelors of Fine Art in Illustration - Attended 2007 through 2010
Concentration in Concept Art

Savannah College of Art and Design (SCAD) - Savannah, GA

Attended for Bachelors of Science in Studio Art - 2005 through 2006

Southern Connecticut State University - New Haven, CT

Available upon request.